CAREER

The blend of artistic and technical aspects of visual computing has always fascinated me. I particularly enjoy applying my technical knowledge to add functionality to a program and then being able to visually analyze the end results – whether for data visualization, simulations, or 3D editing tools.

Work

2019
-
present

AutoForm Development | Senior Software Engineer

3D Rendering Team

  • Designed custom shaders that enable users to visually detect and highlight subtle surface defects.
  • Implemented novel techniques to provide an overview of and facilitate navigation within large 3D scenes.
  • Supervised and guided an internship project focused on automating label placement.
  • Developed intuitive tools for performing complex measurements on CAD-quality geometries.
  • Improved rendering performance in terms of both FPS and memory consumption.

Post-processing Team

  • Developed 3D tools to visualize simulation results in an appealing and user-friendly manner.
  • Improved post-processing of simulation results, helping users interpret the results and identify ways to improve overall production quality.

2016
-
2017

ETH IT Software Services | Part Time

Testing and Quality Assurance Department

  • Wrote regression tests for ETH’s WCMS to automate and accelerate their testing pipelines.

2010

United Nations, New York City, USA

Intern at Global Connections Television

Education

2018

ETH Zurich MSc Computer Science | Visual Computing

Master’s Thesis at VirtaMed

  • “Hexahedral based simulation in Projective Dynamics”, embedding of tetrahedra in a hexahedral mesh which is animated using the Projective Dynamics simulation technique.

Core Focus Courses

  • Computer Graphics, Computer Vision, Geometry Processing.

2015

ETH Zurich BSc Computer Science

Bachelor's Thesis at Disney Research Zurich

2010

Harvard University, Summer Program

Video Editing and Digital Design Course

  • Video editing and color correction techniques.

2009

Kantonsschule Zürcher Unterland

Gymnasiale Maturität

3D Graphics Team at AutoForm

Software Solutions for Sheet Metal Forming and BiW Assembly

AutoForm’s software solutions form a comprehensive platform for the engineering, evaluation and improvement of the sheet metal forming and BiW assembly processes. This platform allows for full digitalization, seamless information and data flow, and integration of Industry 4.0 standards.

Co-developer of Cowboy Mills

Nine Men's Morris Mobile Game

Play the beloved board game of Mills, also known as Nine Men's Morris or Cowboy Checkers, with fancy 3D visuals. Create triplets and reduce your opponent's figure count to win the match. You can play against a friend or against a computer opponent. Do you think you measure up? Take the challenge, but as cowboys say: "Don't go in, if you don't know the way out!"

Patent Application Publication. Disney Enterprises, Inc., ETH Zurich

Perceptual color transformations for wide color gamut video coding

A video coding pipeline is provided that can accommodate high dynamic range (HDR) and wide color gamut (WCG) content at a fixed bitrate. The video coding pipeline relies on separate chromaticity and luminance-specific transforms in order to process image content. Image content may be converted into a nearly perceptually uniform color space for coding in constant luminance. Moreover, chromaticity transforms are utilized which reduce coding errors in the chroma components (at the fixed bitrate) by enlarging the distribution of code words for compression.

Plant It! an Xbox game

ETH Game Technology Center

Plant It! is a local multiplayer game in a jungle setting, that evolves around planting as many seeds as possible to make the jungle flourish again. The audience we target is anyone who likes to sit down on the couch and enjoy a competitive match with some friends, therefore the game is developed in a way that it is easy to understand and play.